创建一个交错效果的侧边栏菜单

A single app screen might contain multiple animations. Playing all of the animations at the same time can be overwhelming. Playing the animations one after the other can take too long. A better option is to stagger the animations. Each animation begins at a different time, but the animations overlap to create a shorter duration. In this recipe, you build a drawer menu with animated content that is staggered and has a button that pops in at the bottom.

The following animation shows the app’s behavior:

Staggered Menu Animation Example

Create the menu without animations

The drawer menu displays a list of titles, followed by a Get started button at the bottom of the menu.

Define a stateful widget called Menu that displays the list and button in static locations.

class Menu extends StatefulWidget {
  const Menu({super.key});

  @override
  State<Menu> createState() => _MenuState();
}

class _MenuState extends State<Menu> {
  static const _menuTitles = [
    'Declarative Style',
    'Premade Widgets',
    'Stateful Hot Reload',
    'Native Performance',
    'Great Community',
  ];

  @override
  Widget build(BuildContext context) {
    return Container(
      color: Colors.white,
      child: Stack(
        fit: StackFit.expand,
        children: [
          _buildFlutterLogo(),
          _buildContent(),
        ],
      ),
    );
  }

  Widget _buildFlutterLogo() {
    // TODO: We'll implement this later.
    return Container();
  }

  Widget _buildContent() {
    return Column(
      crossAxisAlignment: CrossAxisAlignment.start,
      children: [
        const SizedBox(height: 16),
        ..._buildListItems(),
        const Spacer(),
        _buildGetStartedButton(),
      ],
    );
  }

  List<Widget> _buildListItems() {
    final listItems = <Widget>[];
    for (var i = 0; i < _menuTitles.length; ++i) {
      listItems.add(
        Padding(
          padding: const EdgeInsets.symmetric(horizontal: 36, vertical: 16),
          child: Text(
            _menuTitles[i],
            textAlign: TextAlign.left,
            style: const TextStyle(
              fontSize: 24,
              fontWeight: FontWeight.w500,
            ),
          ),
        ),
      );
    }
    return listItems;
  }

  Widget _buildGetStartedButton() {
    return SizedBox(
      width: double.infinity,
      child: Padding(
        padding: const EdgeInsets.all(24),
        child: ElevatedButton(
          style: ElevatedButton.styleFrom(
            shape: const StadiumBorder(),
            backgroundColor: Colors.blue,
            padding: const EdgeInsets.symmetric(horizontal: 48, vertical: 14),
          ),
          onPressed: () {},
          child: const Text(
            'Get Started',
            style: TextStyle(
              color: Colors.white,
              fontSize: 22,
            ),
          ),
        ),
      ),
    );
  }
}

Prepare for animations

Control of the animation timing requires an AnimationController.

Add the SingleTickerProviderStateMixin to the MenuState class. Then, declare and instantiate an AnimationController.

class _MenuState extends State<Menu> with SingleTickerProviderStateMixin {
  late AnimationController _staggeredController;

  @override
  void initState() {
    super.initState();

    _staggeredController = AnimationController(
      vsync: this,
    );
  }
}

  @override
  void dispose() {
    _staggeredController.dispose();
    super.dispose();
  }
}

The length of the delay before every animation is up to you. Define the animation delays, individual animation durations, and the total animation duration.

class _MenuState extends State<Menu> with SingleTickerProviderStateMixin {
  static const _initialDelayTime = Duration(milliseconds: 50);
  static const _itemSlideTime = Duration(milliseconds: 250);
  static const _staggerTime = Duration(milliseconds: 50);
  static const _buttonDelayTime = Duration(milliseconds: 150);
  static const _buttonTime = Duration(milliseconds: 500);
  final _animationDuration = _initialDelayTime +
      (_staggerTime * _menuTitles.length) +
      _buttonDelayTime +
      _buttonTime;
}

In this case, all the animations are delayed by 50 ms. After that, list items begin to appear. Each list item’s appearance is delayed by 50 ms after the previous list item begins to slide in. Each list item takes 250 ms to slide from right to left. After the last list item begins to slide in, the button at the bottom waits another 150 ms to pop in. The button animation takes 500 ms.

With each delay and animation duration defined, the total duration is calculated so that it can be used to calculate the individual animation times.

The desired animation times are shown in the following diagram:

Animation Timing Diagram

To animate a value during a subsection of a larger animation, Flutter provides the Interval class. An Interval takes a start time percentage and an end time percentage. That Interval can then be used to animate a value between those start and end times, instead of using the entire animation’s start and end times. For example, given an animation that takes 1 second, an interval from 0.2 to 0.5 would start at 200 ms (20%) and end at 500 ms (50%).

Declare and calculate each list item’s Interval and the bottom button Interval.

class _MenuState extends State<Menu> with SingleTickerProviderStateMixin {
  final List<Interval> _itemSlideIntervals = [];
  late Interval _buttonInterval;

  @override
  void initState() {
    super.initState();

    _createAnimationIntervals();

    _staggeredController = AnimationController(
      vsync: this,
      duration: _animationDuration,
    );
  }

  void _createAnimationIntervals() {
    for (var i = 0; i < _menuTitles.length; ++i) {
      final startTime = _initialDelayTime + (_staggerTime * i);
      final endTime = startTime + _itemSlideTime;
      _itemSlideIntervals.add(
        Interval(
          startTime.inMilliseconds / _animationDuration.inMilliseconds,
          endTime.inMilliseconds / _animationDuration.inMilliseconds,
        ),
      );
    }

    final buttonStartTime =
        Duration(milliseconds: (_menuTitles.length * 50)) + _buttonDelayTime;
    final buttonEndTime = buttonStartTime + _buttonTime;
    _buttonInterval = Interval(
      buttonStartTime.inMilliseconds / _animationDuration.inMilliseconds,
      buttonEndTime.inMilliseconds / _animationDuration.inMilliseconds,
    );
  }
}

Animate the list items and button

The staggered animation plays as soon as the menu becomes visible.

Start the animation in initState().

@override
void initState() {
  super.initState();

  _createAnimationIntervals();

  _staggeredController = AnimationController(
    vsync: this,
    duration: _animationDuration,
  )..forward();
}

Each list item slides from right to left and fades in at the same time.

Use the list item’s Interval and an easeOut curve to animate the opacity and translation values for each list item.

List<Widget> _buildListItems() {
  final listItems = <Widget>[];
  for (var i = 0; i < _menuTitles.length; ++i) {
    listItems.add(
      AnimatedBuilder(
        animation: _staggeredController,
        builder: (context, child) {
          final animationPercent = Curves.easeOut.transform(
            _itemSlideIntervals[i].transform(_staggeredController.value),
          );
          final opacity = animationPercent;
          final slideDistance = (1.0 - animationPercent) * 150;

          return Opacity(
            opacity: opacity,
            child: Transform.translate(
              offset: Offset(slideDistance, 0),
              child: child,
            ),
          );
        },
        child: Padding(
          padding: const EdgeInsets.symmetric(horizontal: 36, vertical: 16),
          child: Text(
            _menuTitles[i],
            textAlign: TextAlign.left,
            style: const TextStyle(
              fontSize: 24,
              fontWeight: FontWeight.w500,
            ),
          ),
        ),
      ),
    );
  }
  return listItems;
}

Use the same approach to animate the opacity and scale of the bottom button. This time, use an elasticOut curve to give the button a springy effect.

Widget _buildGetStartedButton() {
  return SizedBox(
    width: double.infinity,
    child: Padding(
      padding: const EdgeInsets.all(24),
      child: AnimatedBuilder(
        animation: _staggeredController,
        builder: (context, child) {
          final animationPercent = Curves.elasticOut.transform(
              _buttonInterval.transform(_staggeredController.value));
          final opacity = animationPercent.clamp(0.0, 1.0);
          final scale = (animationPercent * 0.5) + 0.5;

          return Opacity(
            opacity: opacity,
            child: Transform.scale(
              scale: scale,
              child: child,
            ),
          );
        },
        child: ElevatedButton(
          style: ElevatedButton.styleFrom(
            shape: const StadiumBorder(),
            backgroundColor: Colors.blue,
            padding: const EdgeInsets.symmetric(horizontal: 48, vertical: 14),
          ),
          onPressed: () {},
          child: const Text(
            'Get Started',
            style: TextStyle(
              color: Colors.white,
              fontSize: 22,
            ),
          ),
        ),
      ),
    ),
  );
}

Congratulations! You have an animated menu where the appearance of each list item is staggered, followed by a bottom button that pops into place.

Interactive example

import 'package:flutter/material.dart';

void main() {
  runApp(
    const MaterialApp(
      home: ExampleStaggeredAnimations(),
      debugShowCheckedModeBanner: false,
    ),
  );
}

class ExampleStaggeredAnimations extends StatefulWidget {
  const ExampleStaggeredAnimations({
    super.key,
  });

  @override
  State<ExampleStaggeredAnimations> createState() =>
      _ExampleStaggeredAnimationsState();
}

class _ExampleStaggeredAnimationsState extends State<ExampleStaggeredAnimations>
    with SingleTickerProviderStateMixin {
  late AnimationController _drawerSlideController;

  @override
  void initState() {
    super.initState();

    _drawerSlideController = AnimationController(
      vsync: this,
      duration: const Duration(milliseconds: 150),
    );
  }

  @override
  void dispose() {
    _drawerSlideController.dispose();
    super.dispose();
  }

  bool _isDrawerOpen() {
    return _drawerSlideController.value == 1.0;
  }

  bool _isDrawerOpening() {
    return _drawerSlideController.status == AnimationStatus.forward;
  }

  bool _isDrawerClosed() {
    return _drawerSlideController.value == 0.0;
  }

  void _toggleDrawer() {
    if (_isDrawerOpen() || _isDrawerOpening()) {
      _drawerSlideController.reverse();
    } else {
      _drawerSlideController.forward();
    }
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      backgroundColor: Colors.white,
      appBar: _buildAppBar(),
      body: Stack(
        children: [
          _buildContent(),
          _buildDrawer(),
        ],
      ),
    );
  }

  PreferredSizeWidget _buildAppBar() {
    return AppBar(
      title: const Text(
        'Flutter Menu',
        style: TextStyle(
          color: Colors.black,
        ),
      ),
      backgroundColor: Colors.transparent,
      elevation: 0.0,
      automaticallyImplyLeading: false,
      actions: [
        AnimatedBuilder(
          animation: _drawerSlideController,
          builder: (context, child) {
            return IconButton(
              onPressed: _toggleDrawer,
              icon: _isDrawerOpen() || _isDrawerOpening()
                  ? const Icon(
                      Icons.clear,
                      color: Colors.black,
                    )
                  : const Icon(
                      Icons.menu,
                      color: Colors.black,
                    ),
            );
          },
        ),
      ],
    );
  }

  Widget _buildContent() {
    // Put page content here.
    return const SizedBox();
  }

  Widget _buildDrawer() {
    return AnimatedBuilder(
      animation: _drawerSlideController,
      builder: (context, child) {
        return FractionalTranslation(
          translation: Offset(1.0 - _drawerSlideController.value, 0.0),
          child: _isDrawerClosed() ? const SizedBox() : const Menu(),
        );
      },
    );
  }
}

class Menu extends StatefulWidget {
  const Menu({super.key});

  @override
  State<Menu> createState() => _MenuState();
}

class _MenuState extends State<Menu> with SingleTickerProviderStateMixin {
  static const _menuTitles = [
    'Declarative style',
    'Premade widgets',
    'Stateful hot reload',
    'Native performance',
    'Great community',
  ];

  static const _initialDelayTime = Duration(milliseconds: 50);
  static const _itemSlideTime = Duration(milliseconds: 250);
  static const _staggerTime = Duration(milliseconds: 50);
  static const _buttonDelayTime = Duration(milliseconds: 150);
  static const _buttonTime = Duration(milliseconds: 500);
  final _animationDuration = _initialDelayTime +
      (_staggerTime * _menuTitles.length) +
      _buttonDelayTime +
      _buttonTime;

  late AnimationController _staggeredController;
  final List<Interval> _itemSlideIntervals = [];
  late Interval _buttonInterval;

  @override
  void initState() {
    super.initState();

    _createAnimationIntervals();

    _staggeredController = AnimationController(
      vsync: this,
      duration: _animationDuration,
    )..forward();
  }

  void _createAnimationIntervals() {
    for (var i = 0; i < _menuTitles.length; ++i) {
      final startTime = _initialDelayTime + (_staggerTime * i);
      final endTime = startTime + _itemSlideTime;
      _itemSlideIntervals.add(
        Interval(
          startTime.inMilliseconds / _animationDuration.inMilliseconds,
          endTime.inMilliseconds / _animationDuration.inMilliseconds,
        ),
      );
    }

    final buttonStartTime =
        Duration(milliseconds: (_menuTitles.length * 50)) + _buttonDelayTime;
    final buttonEndTime = buttonStartTime + _buttonTime;
    _buttonInterval = Interval(
      buttonStartTime.inMilliseconds / _animationDuration.inMilliseconds,
      buttonEndTime.inMilliseconds / _animationDuration.inMilliseconds,
    );
  }

  @override
  void dispose() {
    _staggeredController.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Container(
      color: Colors.white,
      child: Stack(
        fit: StackFit.expand,
        children: [
          _buildFlutterLogo(),
          _buildContent(),
        ],
      ),
    );
  }

  Widget _buildFlutterLogo() {
    return const Positioned(
      right: -100,
      bottom: -30,
      child: Opacity(
        opacity: 0.2,
        child: FlutterLogo(
          size: 400,
        ),
      ),
    );
  }

  Widget _buildContent() {
    return Column(
      crossAxisAlignment: CrossAxisAlignment.start,
      children: [
        const SizedBox(height: 16),
        ..._buildListItems(),
        const Spacer(),
        _buildGetStartedButton(),
      ],
    );
  }

  List<Widget> _buildListItems() {
    final listItems = <Widget>[];
    for (var i = 0; i < _menuTitles.length; ++i) {
      listItems.add(
        AnimatedBuilder(
          animation: _staggeredController,
          builder: (context, child) {
            final animationPercent = Curves.easeOut.transform(
              _itemSlideIntervals[i].transform(_staggeredController.value),
            );
            final opacity = animationPercent;
            final slideDistance = (1.0 - animationPercent) * 150;

            return Opacity(
              opacity: opacity,
              child: Transform.translate(
                offset: Offset(slideDistance, 0),
                child: child,
              ),
            );
          },
          child: Padding(
            padding: const EdgeInsets.symmetric(horizontal: 36, vertical: 16),
            child: Text(
              _menuTitles[i],
              textAlign: TextAlign.left,
              style: const TextStyle(
                fontSize: 24,
                fontWeight: FontWeight.w500,
              ),
            ),
          ),
        ),
      );
    }
    return listItems;
  }

  Widget _buildGetStartedButton() {
    return SizedBox(
      width: double.infinity,
      child: Padding(
        padding: const EdgeInsets.all(24),
        child: AnimatedBuilder(
          animation: _staggeredController,
          builder: (context, child) {
            final animationPercent = Curves.elasticOut.transform(
                _buttonInterval.transform(_staggeredController.value));
            final opacity = animationPercent.clamp(0.0, 1.0);
            final scale = (animationPercent * 0.5) + 0.5;

            return Opacity(
              opacity: opacity,
              child: Transform.scale(
                scale: scale,
                child: child,
              ),
            );
          },
          child: ElevatedButton(
            style: ElevatedButton.styleFrom(
              shape: const StadiumBorder(),
              backgroundColor: Colors.blue,
              padding: const EdgeInsets.symmetric(horizontal: 48, vertical: 14),
            ),
            onPressed: () {},
            child: const Text(
              'Get started',
              style: TextStyle(
                color: Colors.white,
                fontSize: 22,
              ),
            ),
          ),
        ),
      ),
    );
  }
}