AndroidX 适配

Android code often uses the libraries to ensure backwards compatibility. The libraries are deprecated, and replaced with AndroidX. AndroidX has feature parity with the old libraries with some additional capabilities but, unfortunately, these two sets of libraries are incompatible.

Gradle crashes when trying to build an APK that relies on both sets of libraries. This page explains how you can workaround this issue.

Fixing AndroidX crashes in a Flutter app

AndroidX can break a Flutter app at compile time in two ways:

  1. The app uses an AndroidX plugin and its main build.gradle file has a compileSdkVersion below version 28.
  2. The app uses both deprecated and AndroidX code at the same time.

The error messages from Gradle vary. Sometimes the messages mention “package androidx” or “package” directly. However, often the Gradle error messages aren’t obvious, and instead talk about “AAPT,” “AAPT2,” or otherwise mention failing at “parsing resources.”

These problems must be fixed by either manually migrating the code to the same library, or downgrading to versions of the plugins that still use the original support libraries.

How to migrate a Flutter app to AndroidX

First make sure that compileSdkVersion is at least 28 in app/build.gradle. This property controls the version of the Android SDK that Gradle uses to build your APK. It doesn’t affect the minimum SDK version that your app can run on. See the Android developer docs on the module-level build file for more information.

This requires the latest version of Android Studio. Use the following instructions:

  1. Import your Flutter app into Android Studio so that the IDE can parse the Android code following the steps in Editing Android code in Android Studio with full IDE support.
  2. Follow the instructions for Migrating to AndroidX.

See Migrating to AndroidX for more detailed instructions on how to do this. Below are some steps that you’ll likely need to go through as part of this process, listed here for reference. However the specific things you need to do will depend on your build configuration and could differ from the example changes suggested here.

  1. In android/gradle/wrapper/ change the line starting with distributionUrl like this:

  2. In android/build.gradle, replace:

    dependencies {
        classpath ''


    dependencies {
        classpath ''
  3. In android/, append

  4. In android/app/build.gradle:

    Under android {, make sure compileSdkVersion and targetSdkVersion are at least 28.

  5. Replace all deprecated libraries with the AndroidX equivalents. For instance, if you’re using the default .gradle files make the following changes:

    In android/app/build.gradle

    testInstrumentationRunner ""


    testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"

    Finally, under dependencies {, replace

    androidTestImplementation ''
    androidTestImplementation ''


    androidTestImplementation 'androidx.test:runner:1.1.1'
    androidTestImplementation 'androidx.test.espresso:espresso-core:3.1.1'

Avoiding AndroidX

If you want or need to avoid migrating to AndroidX, you’ll need to pin your plugin dependencies in your pubspec.yaml to the last major version from before they were migrated.

These are the last available versions of all the flutter/plugins packages that are pre AndroidX:

  • android_alarm_manager: 0.2.3
  • android_intent: 0.2.1
  • battery: 0.3.0
  • camera: 0.2.9+1
  • cloud_firestore: 0.8.2+3
  • cloud_functions: 0.0.5
  • connectivity: 0.3.2
  • device_info: 0.3.0
  • firebase_admob: 0.7.0
  • firebase_analytics: 1.1.0
  • firebase_auth: 0.7.0
  • firebase_core: 0.2.5+1
  • firebase_database: 1.0.5
  • firebase_dynamic_links: 0.1.1
  • firebase_messaging: 2.1.0
  • firebase_ml_vision: 0.2.1
  • firebase_performance: 0.0.8+1
  • firebase_remote_config: 0.0.6+1
  • firebase_storage: 1.0.4
  • google_maps_flutter: 0.1.0
  • google_sign_in: 3.2.4
  • image_picker: 0.4.12+1
  • local_auth: 0.3.1
  • package_info: 0.3.2+1
  • path_provider: 0.4.1
  • quick_actions: 0.2.2
  • sensors: 0.3.5
  • share: 0.5.3
  • shared_preferences: 0.4.3
  • url_launcher: 4.1.0+1
  • video_player: 0.9.0
  • webview_flutter: 0.2.0

Note that this is not an exhaustive list of all Flutter plugins that use AndroidX, and the AndroidX dependency in your app might be coming from another plugin besides these.

For plugin maintainers: Migrating a Flutter plugin to AndroidX

Migrating a Flutter plugin to AndroidX follows basically the same process as migrating a Flutter app, but with some additional concerns and some slight changes.

  1. Make sure to increment the major version of your plugin for this change and clearly document it in your plugin’s changelog. This breaking change requires manual migration for users to fix. Pub treats digits differently depending on whether a plugin is pre- or post-1.0.0. The very first digit is the major version for plugins that are at or above 1.0.0. For plugins below 1.0.0, the middle digit is considered to the major version.
  2. Plugin code can be automatically migrated with Android Studio in the same way as Flutter app code. Import the plugin_root/example app into the IDE as if it’s a regular Flutter app. Android Studio also imports and parses the plugin’s Android code.