在 Flutter 应用中使用集成平台视图托管你的原生 iOS 视图

集成平台视图 (后称为平台视图) 允许将原生视图嵌入到 Flutter 应用中,所以你可以通过 Dart 将变换、裁剪和不透明度等效果应用到原生视图。

例如,这使你可以通过使用平台视图直接在 Flutter 应用内部使用 Android 和 iOS SDK 中的 Google Maps。

iOS 只支持混合集成模式,这意味着原生的 UIView 会被加入视图层级中。

要在 iOS 中创建平台视图,需要如下步骤:

在 Dart 端

在 Dart 端,创建一个 Widget 并添加如下的实现,具体如下:

在 Dart 文件中,例如 native_view_example.dart,请执行下列操作:

  1. 添加如下导入代码:

    import 'package:flutter/foundation.dart';
    import 'package:flutter/services.dart';
  2. 实现 build() 方法:

    Widget build(BuildContext context) {
      // This is used in the platform side to register the view.
      const String viewType = '<platform-view-type>';
      // Pass parameters to the platform side.
      final Map<String, dynamic> creationParams = <String, dynamic>{};
    
      return UiKitView(
        viewType: viewType,
        layoutDirection: TextDirection.ltr,
        creationParams: creationParams,
        creationParamsCodec: const StandardMessageCodec(),
      );
    }

更多信息,请查看 API 文档:UIKitView

在平台端

在平台端,你可以使用 Swift 或是 Objective-C:

实现工厂和平台视图。 FLNativeViewFactory 创建一个关联了 UIView 的平台视图。举个例子,FLNativeView.swift

import Flutter
import UIKit

class FLNativeViewFactory: NSObject, FlutterPlatformViewFactory {
    private var messenger: FlutterBinaryMessenger

    init(messenger: FlutterBinaryMessenger) {
        self.messenger = messenger
        super.init()
    }

    func create(
        withFrame frame: CGRect,
        viewIdentifier viewId: Int64,
        arguments args: Any?
    ) -> FlutterPlatformView {
        return FLNativeView(
            frame: frame,
            viewIdentifier: viewId,
            arguments: args,
            binaryMessenger: messenger)
    }

    /// Implementing this method is only necessary when the `arguments` in `createWithFrame` is not `nil`.
    public func createArgsCodec() -> FlutterMessageCodec & NSObjectProtocol {
          return FlutterStandardMessageCodec.sharedInstance()
    }
}

class FLNativeView: NSObject, FlutterPlatformView {
    private var _view: UIView

    init(
        frame: CGRect,
        viewIdentifier viewId: Int64,
        arguments args: Any?,
        binaryMessenger messenger: FlutterBinaryMessenger?
    ) {
        _view = UIView()
        super.init()
        // iOS views can be created here
        createNativeView(view: _view)
    }

    func view() -> UIView {
        return _view
    }

    func createNativeView(view _view: UIView){
        _view.backgroundColor = UIColor.blue
        let nativeLabel = UILabel()
        nativeLabel.text = "Native text from iOS"
        nativeLabel.textColor = UIColor.white
        nativeLabel.textAlignment = .center
        nativeLabel.frame = CGRect(x: 0, y: 0, width: 180, height: 48.0)
        _view.addSubview(nativeLabel)
    }
}

最后,注册这个平台视图。这一步可以在应用中,也可以在插件中。

要在应用中进行注册,修改应用中的 AppDelegate.swift:

import Flutter
import UIKit

@UIApplicationMain
@objc class AppDelegate: FlutterAppDelegate {
    override func application(
        _ application: UIApplication,
        didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]?
    ) -> Bool {
        GeneratedPluginRegistrant.register(with: self)

        weak var registrar = self.registrar(forPlugin: "plugin-name")

        let factory = FLNativeViewFactory(messenger: registrar!.messenger())
        self.registrar(forPlugin: "<plugin-name>")!.register(
            factory,
            withId: "<platform-view-type>")
        return super.application(application, didFinishLaunchingWithOptions: launchOptions)
    }
}

要在插件中进行注册,修改插件的主类 (例如 FLPlugin.swift):

import Flutter
import UIKit

class FLPlugin: NSObject, FlutterPlugin {
    public static func register(with registrar: FlutterPluginRegistrar) {
        let factory = FLNativeViewFactory(messenger: registrar.messenger())
        registrar.register(factory, withId: "<platform-view-type>")
    }
}

使用 Objective-C 时,你需要在工厂类和平台视图的文件头部添加以下内容。用 FLNativeView.h 举例:

#import <Flutter/Flutter.h>

@interface FLNativeViewFactory : NSObject <FlutterPlatformViewFactory>
- (instancetype)initWithMessenger:(NSObject<FlutterBinaryMessenger>*)messenger;
@end

@interface FLNativeView : NSObject <FlutterPlatformView>

- (instancetype)initWithFrame:(CGRect)frame
               viewIdentifier:(int64_t)viewId
                    arguments:(id _Nullable)args
              binaryMessenger:(NSObject<FlutterBinaryMessenger>*)messenger;

- (UIView*)view;
@end

实现工厂类和平台视图。 FLNativeViewFactory 创建一个关联了 UIView 的平台视图。用 FLNativeView.m 举例:

#import "FLNativeView.h"

@implementation FLNativeViewFactory {
  NSObject<FlutterBinaryMessenger>* _messenger;
}

- (instancetype)initWithMessenger:(NSObject<FlutterBinaryMessenger>*)messenger {
  self = [super init];
  if (self) {
    _messenger = messenger;
  }
  return self;
}

- (NSObject<FlutterPlatformView>*)createWithFrame:(CGRect)frame
                                   viewIdentifier:(int64_t)viewId
                                        arguments:(id _Nullable)args {
  return [[FLNativeView alloc] initWithFrame:frame
                              viewIdentifier:viewId
                                   arguments:args
                             binaryMessenger:_messenger];
}

/// Implementing this method is only necessary when the `arguments` in `createWithFrame` is not `nil`.
- (NSObject<FlutterMessageCodec>*)createArgsCodec {
    return [FlutterStandardMessageCodec sharedInstance];
}

@end

@implementation FLNativeView {
   UIView *_view;
}

- (instancetype)initWithFrame:(CGRect)frame
               viewIdentifier:(int64_t)viewId
                    arguments:(id _Nullable)args
              binaryMessenger:(NSObject<FlutterBinaryMessenger>*)messenger {
  if (self = [super init]) {
    _view = [[UIView alloc] init];
  }
  return self;
}

- (UIView*)view {
  return _view;
}

@end

最后,注册这个平台视图。这一步可以在应用中,也可以在插件中。

要在应用中进行注册,修改应用中的 AppDelegate.m

#import "AppDelegate.h"
#import "FLNativeView.h"
#import "GeneratedPluginRegistrant.h"

@implementation AppDelegate

- (BOOL)application:(UIApplication *)application
    didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
  [GeneratedPluginRegistrant registerWithRegistry:self];

   NSObject<FlutterPluginRegistrar>* registrar =
      [self registrarForPlugin:@"plugin-name"];

  FLNativeViewFactory* factory =
      [[FLNativeViewFactory alloc] initWithMessenger:registrar.messenger];

  [[self registrarForPlugin:@"<plugin-name>"] registerViewFactory:factory
                                                          withId:@"<platform-view-type>"];
  return [super application:application didFinishLaunchingWithOptions:launchOptions];
}

@end

要在插件中进行注册,修改插件主文件 (例如 FLPlugin.m):

#import <Flutter/Flutter.h>
#import "FLNativeView.h"

@interface FLPlugin : NSObject<FlutterPlugin>
@end

@implementation FLPlugin

+ (void)registerWithRegistrar:(NSObject<FlutterPluginRegistrar>*)registrar {
  FLNativeViewFactory* factory =
      [[FLNativeViewFactory alloc] initWithMessenger:registrar.messenger];
  [registrar registerViewFactory:factory withId:@"<platform-view-type>"];
}

@end

更多信息,请查看 API 文档:

整合起来

在 Dart 中实现 build() 方法时,你可以使用 defaultTargetPlatform 来检测当前的平台,并且决定如何使用这个 widget:

Widget build(BuildContext context) {
  // This is used in the platform side to register the view.
  const String viewType = '<platform-view-type>';
  // Pass parameters to the platform side.
  final Map<String, dynamic> creationParams = <String, dynamic>{};

  switch (defaultTargetPlatform) {
    case TargetPlatform.android:
    // return widget on Android.
    case TargetPlatform.iOS:
    // return widget on iOS.
    default:
      throw UnsupportedError('Unsupported platform view');
  }
}

Performance

Platform views in Flutter come with performance trade-offs.

For example, in a typical Flutter app, the Flutter UI is composed on a dedicated raster thread. This allows Flutter apps to be fast, as the main platform thread is rarely blocked.

When a platform view is rendered with hybrid composition, the Flutter UI is composed from the platform thread. The platform thread competes with other tasks like handling OS or plugin messages.

When an iOS PlatformView is on screen, the screen refresh rate is capped at 80fps to avoid rendering janks.

For complex cases, there are some techniques that can be used to mitigate performance issues.

For example, you could use a placeholder texture while an animation is happening in Dart. In other words, if an animation is slow while a platform view is rendered, then consider taking a screenshot of the native view and rendering it as a texture.

Composition limitations

There are some limitations when composing iOS Platform Views.